Flurry of Foes | Wild Beyond the Witchlight (and more) | Dungeons and Dragons Actual Play |  Lost city of Mezro
S02E63  Into the Shadowfell  The Lost City of Mezro  actual play
S02E62 | Warlock Death Knight | The Lost City of Mezro | actual play
S03E03 | The Wild Beyond the Witchlight | Witchlight Monarch | actual play

S03E03 | The Wild Beyond the Witchlight | Witchlight Monarch | actual play

October 30, 2021

The party meet up with two new curious looking folk - a Harengon moon priestess (rabbit folk), and a fairy warlock.

S02E61 | The Lost City of Mezro | Mother Black Dragon | actual play
S03E02 | The Wild Beyond the Witchlight | Witchlight Carnival | actual play

S03E02 | The Wild Beyond the Witchlight | Witchlight Carnival | actual play

October 16, 2021

Still have spots open for this game! Join us for Session 2 onwards.

S02E60 | Obanashi Temple| The Lost City of Mezro | actual play
S03E01 | Session Zero | The Wild Beyond the Witchlight | actual play

S03E01 | Session Zero | The Wild Beyond the Witchlight | actual play

October 1, 2021

Two bounty hunters, a curious barbarian, and a warlock on a mission meet a Rabbit folk witchlight hand. Together they will explore the wonders of he Witchlight carnival!

S02E59 | Airship | The Lost City of Mezro | actual play
S02E58 | Beyond Grief | Cosmic Horror | oneshot part B

S02E58 | Beyond Grief | Cosmic Horror | oneshot part B

September 19, 2021

A malignancy festers outside the sleepy logging town of Arklin. One month ago, star-gazers from every corner of the realms watched as a streak of molten slag fell from the sky into the Merwin Woods outside the town. What was once viewed as a cosmic oddity now has the markings of a truly ill omen. Druids and wild men warn of something that has changed in the woods and the people of Arklin, who have already lost so much to years of conflict along the towns’ borders, fear entering the forest.

S02E57 | Beyond Grief | Cosmic Horror | oneshot part A

S02E57 | Beyond Grief | Cosmic Horror | oneshot part A

September 18, 2021

A malignancy festers outside the sleepy logging town of Arklin. One month ago, star-gazers from every corner of the realms watched as a streak of molten slag fell from the sky into the Merwin Woods outside the town. What was once viewed as a cosmic oddity now has the markings of a truly ill omen. Druids and wild men warn of something that has changed in the woods and the people of Arklin, who have already lost so much to years of conflict along the towns’ borders, fear entering the forest.

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